

It is a stellar compilation and many will find its one-install-fulfills-all approach suits them just fine.ģ. Nothing wrong with that, but I like a more modular approach.

the approach pretty much forces an all-in-one overhaul not only with individual PC choices, but NPCs as well. Why isn't it my number 1? It isn't modular. Project Beauty HD by Dracomies - There's a lot to like about this compilation, including an exclusive hair compilation unique to PB and a step-by-step guide (dummy-proof no less!) on how to create your very own customized hair mod to work with it (and learn something about GECK in the process, I can't even tell you how cool that was to a GECK newbie!). So making mods that use that hair collection compatible is simply a matter of using FO3Edit (or FOMM's TESSnip utility) to edit the MASTer record in the mod's Header, changing the reference from Hairpack.esm to Lings.esm.Ģ. Added edit: Another compelling reason is that Coiffure is compatible with HairPack's (see below) FormIDs. This modular approach is what edged out Project Beauty in my consideration on what mod to use. Secondly, it is modular in its design, so it combines well with Ling's Finer Things (a compilation of Type 3 armor/clothing) and Ling's Pretty Things (an NPC overhaul mod). This is a huge disk space saver - and ultimately, a performance enhancer, as the game is more efficient extracting from a BSA than getting it from folders/files in the Data directory.

It incorporates a ton of the most popular eye/hair/cosmetic mods and, best of all, they are placed in a BSA. Anthony Ling's Coiffure 4.0 by Earache42 - This is the one I use for various reasons. In order, the "best" hair/eyes/cosmetics mods (and why I think they are) are:ġ. The compilations are the best route to go, as compatibility has already been addressed and you don't have to worry about that sort of issue. There are a ton of cosmetic-related mods, as well as compilations.
